Trainwreck | The Rusty Machete
3 Creatures:
1 Helldozer
1 Oona, Queen of the Fae
1 Undead Gladiator
31 Spells:
4 Pernicious Deed
4 Smother
2 Decree of Pain
1 Haunting Echoes
4 Chainer's Edict
2 Regrowth
3 Staff of Domination
4 Hymn to Tourach
4 Duress
2 Beseech the Queen
1 Consume Spirit
1 Helldozer
1 Oona, Queen of the Fae
1 Undead Gladiator
31 Spells:
4 Pernicious Deed
4 Smother
2 Decree of Pain
1 Haunting Echoes
4 Chainer's Edict
2 Regrowth
3 Staff of Domination
4 Hymn to Tourach
4 Duress
2 Beseech the Queen
1 Consume Spirit
26 Lands:
4 Bayou
2 Urborg, Tomb of Yawgmoth
4 Bloodstained Mire
3 Cabal Coffers
11 Swamp
2 Overgrown Tomb
4 Bayou
2 Urborg, Tomb of Yawgmoth
4 Bloodstained Mire
3 Cabal Coffers
11 Swamp
2 Overgrown Tomb
15 Sideboard:
3 Engineered Plague
1 Indrik Stomphowler
2 Krosan Grip
4 Extirpate
3 Chalice of the Void
2 The Tabernacle at Pendrell Vale
3 Engineered Plague
1 Indrik Stomphowler
2 Krosan Grip
4 Extirpate
3 Chalice of the Void
2 The Tabernacle at Pendrell Vale
Not a lot of people know about Trainwreck, but you've got to know a few things about it if you get caught off guard. This deck abuses the synergy of Cabal Coffers and Urborg to generate obscene amounts of mana, some of which can go into Staff of Domination, some of which can go into Pernicious Deed, all of which helps to kill you. Be ready to get Maelstrom Pulsed out of more recent lists, or don't be surprised if you see a Sorin Markov, or even a Kozilek (this is what I would do, but I'm not most people).
UWb Landstill | The Rusty Machete
1 Creatures:
1 Eternal Dragon
35 Spells:
1 Elspeth, Knight-Errant
2 Jace, the Mind Sculptor
4 Brainstorm
3 Counterspell
1 Crucible of Worlds
1 Decree of Justice
3 Engineered Explosives
4 Force of Will
2 Humility
1 Moat
3 Spell Snare
4 Standstill
4 Swords to Plowshares
2 Wrath of God
1 Eternal Dragon
35 Spells:
1 Elspeth, Knight-Errant
2 Jace, the Mind Sculptor
4 Brainstorm
3 Counterspell
1 Crucible of Worlds
1 Decree of Justice
3 Engineered Explosives
4 Force of Will
2 Humility
1 Moat
3 Spell Snare
4 Standstill
4 Swords to Plowshares
2 Wrath of God
24 Lands:
1 Academy Ruins
3 Flooded Strand
1 Ghost Quarter
3 Island
3 Mishra's Factory
2 Plains
2 Polluted Delta
1 Scrubland
1 Tolaria West
4 Tundra
1 Underground Sea
2 Wasteland
1 Academy Ruins
3 Flooded Strand
1 Ghost Quarter
3 Island
3 Mishra's Factory
2 Plains
2 Polluted Delta
1 Scrubland
1 Tolaria West
4 Tundra
1 Underground Sea
2 Wasteland
15 Sideboard:
1 Circle of Protection: Red
1 Diabolic Edict
1 Dismantling Blow
3 Engineered Plague
1 Enlightened Tutor
2 Extirpate
1 Pulse of the Fields
1 Relic of Progenitus
3 Spell Pierce
1 Tormod's Crypt
1 Circle of Protection: Red
1 Diabolic Edict
1 Dismantling Blow
3 Engineered Plague
1 Enlightened Tutor
2 Extirpate
1 Pulse of the Fields
1 Relic of Progenitus
3 Spell Pierce
1 Tormod's Crypt
One of the biggest things about Legacy I had to learn the hard way was about Landstill. It's slow, but the spells they play are way more powerful than the majority of the format. The deal is, if something costs 4 (which a number of the cards in this deck does) then be ready for it to really change how the game plays.
Blue Lands | The Rusty Machete
0 Creatures:
23 Spells:
4 Mox Diamond
4 Life from the Loam
4 Exploration
4 Manabond
4 Intuition
1 Engineered Explosives
1 Mindslaver
1 Zuran Orb
23 Spells:
4 Mox Diamond
4 Life from the Loam
4 Exploration
4 Manabond
4 Intuition
1 Engineered Explosives
1 Mindslaver
1 Zuran Orb
37 Lands:
1 Academy Ruins
4 Mishra's Factory
4 Maze of Ith
1 Glacial Chasm
1 The Tabernacle at Pendrell Vale
4 Rishadan Port
4 Wasteland
1 Ghost Quarter
1 Karakas
1 Cephalid Coliseum
3 Tolaria West
3 Tranquil Thicket
1 Windswept Heath
1 Wooded Foothills
2 Misty Rainforest
3 Tropical Island
1 Savannah
1 Forest
1 Academy Ruins
4 Mishra's Factory
4 Maze of Ith
1 Glacial Chasm
1 The Tabernacle at Pendrell Vale
4 Rishadan Port
4 Wasteland
1 Ghost Quarter
1 Karakas
1 Cephalid Coliseum
3 Tolaria West
3 Tranquil Thicket
1 Windswept Heath
1 Wooded Foothills
2 Misty Rainforest
3 Tropical Island
1 Savannah
1 Forest
15 Sideboard:
4 Chalice of the Void
1 Trinisphere
1 Ethersworn Canonist
1 Engineered Explosives
3 Krosan Grip
1 Ray of Revelation
1 Smokestack
3 Tormod's Crypt
4 Chalice of the Void
1 Trinisphere
1 Ethersworn Canonist
1 Engineered Explosives
3 Krosan Grip
1 Ray of Revelation
1 Smokestack
3 Tormod's Crypt
I was thinking about leaving Lands for the miscellaneous category, since this doesn't play out much like the other control decks here and it plays out more like a prison deck, but the goal here: Play lands that do things, and lock your mana down. The Blue-Lands version ends up decking you with Mindslaver, or full on Strip-Mining you with Ghost Quarter. I've seen some other kills as well, but I don't believe I'm privy to say.
CounterThopThopter | The Rusty Machete
0 Creatures:
39 Spells:
1 Moat
1 Vedalken Shackles
3 Engineered Explosives
1 Sword of the Meek
4 Swords to Plowshares
4 Enlightened Tutor
4 Force of Will
4 Sensei's Divining Top
1 Humility
4 Spell Snare
4 Brainstorm
2 Thopter Foundry
4 Counterbalance
2 Jace, the Mind Sculptor
39 Spells:
1 Moat
1 Vedalken Shackles
3 Engineered Explosives
1 Sword of the Meek
4 Swords to Plowshares
4 Enlightened Tutor
4 Force of Will
4 Sensei's Divining Top
1 Humility
4 Spell Snare
4 Brainstorm
2 Thopter Foundry
4 Counterbalance
2 Jace, the Mind Sculptor
21 Lands:
1 Tropical Island
4 Flooded Strand
1 Windswept Heath
2 Academy Ruins
1 Seat of the Synod
2 Polluted Delta
5 Island
4 Plains
1 Tundra
1 Tropical Island
4 Flooded Strand
1 Windswept Heath
2 Academy Ruins
1 Seat of the Synod
2 Polluted Delta
5 Island
4 Plains
1 Tundra
15 Sideboard:
4 Meddling Mage
4 Peacekeeper
2 Jace, the Mind Sculptor
2 Krosan Grip
2 Relic of Progenitus
1 Tormod's Crypt
4 Meddling Mage
4 Peacekeeper
2 Jace, the Mind Sculptor
2 Krosan Grip
2 Relic of Progenitus
1 Tormod's Crypt
Yes, I spelled that intentionally. Counterbalance Thopter aims at playing the soft-lock of Counterbalance plus Sensei's Divining Top to shut the opponent out of reasonable plays (mostly 1's and 2's), and it will eventually assemble the Thopter Foundry + Sword of the Meek combo to both buffer its life total, and to provide a neverending stream of attackers and blockers. If you get paired against this, be ready for anything, including Back to Basics, Humility, Moat, and maybe random enchantments like Aura of Silence. Using the Enlightened Tutor to play silver bullets, it could be anything.
The Mighty Quinn | The Rusty Machete
5 Creatures:
3 Eternal Dragon
2 Sensei's Divining Top
31 Spells:
2 Elspeth, Knight-Errant
3 Decree of Justice
2 Oblivion Ring
1 Humility
1 Moat
1 Relic of Progenitus
1 Pithing Needle
4 Renewed Faith
2 Luminarch Ascension
4 Enlightened Tutor
3 Wrath of God
4 Swords to Plowshares
2 Runed Halo
1 Story Circle
3 Eternal Dragon
2 Sensei's Divining Top
31 Spells:
2 Elspeth, Knight-Errant
3 Decree of Justice
2 Oblivion Ring
1 Humility
1 Moat
1 Relic of Progenitus
1 Pithing Needle
4 Renewed Faith
2 Luminarch Ascension
4 Enlightened Tutor
3 Wrath of God
4 Swords to Plowshares
2 Runed Halo
1 Story Circle
15 Sideboard:
3 Silence
1 Celestial Purge
2 Tormod's Crypt
1 Pithing Needle
1 Ethersworn Canonist
4 Chalice of the Void
1 Rule of Law
1 Runed Halo
1 Sacred Ground
3 Silence
1 Celestial Purge
2 Tormod's Crypt
1 Pithing Needle
1 Ethersworn Canonist
4 Chalice of the Void
1 Rule of Law
1 Runed Halo
1 Sacred Ground
I'm not sure how many people who read this site are familiar with Quinn, the Eskimo, but it involves a similar idea Enlightened Tutor silver bullet package. This list is adapted to beat Zoo a little more than other lists, but be ready for any of the following if your opponent plays a Scrying Sheets and Snow-Plains: Isochron Scepter + Orim's Chant. Painter's Servant + Grindstone. Wrath of God. Luminarch Ascension. Moat.
MUC | The Rusty Machete
1 Creatures:
1 Sphinx of Jwar Isle
35 Spells:
2 Repeal
4 Jace, the Mind Sculptor
3 Relic of Progenitus
4 Engineered Explosives
3 Spell Snare
4 Brainstorm
4 Vedalken Shackles
4 Force of Will
1 Fact or Fiction
2 Cryptic Command
4 Counterspell
1 Sphinx of Jwar Isle
35 Spells:
2 Repeal
4 Jace, the Mind Sculptor
3 Relic of Progenitus
4 Engineered Explosives
3 Spell Snare
4 Brainstorm
4 Vedalken Shackles
4 Force of Will
1 Fact or Fiction
2 Cryptic Command
4 Counterspell
24 Lands:
3 Scalding Tarn
1 Tropical Island
1 Academy Ruins
3 Misty Rainforest
1 Volcanic Island
13 Island
1 Forest
1 Mountain
3 Scalding Tarn
1 Tropical Island
1 Academy Ruins
3 Misty Rainforest
1 Volcanic Island
13 Island
1 Forest
1 Mountain
15 Sideboard:
1 Sower of Temptation
3 Blue Elemental Blast
1 Hydroblast
1 Threads of Disloyalty
3 Spell Pierce
3 Tormod's Crypt
3 Firespout
1 Sower of Temptation
3 Blue Elemental Blast
1 Hydroblast
1 Threads of Disloyalty
3 Spell Pierce
3 Tormod's Crypt
3 Firespout
You never feel good once you figure out you're playing against Monoblue Control, but you might be able to figure out a plan. They're going to counter your spells (or kill your threats) until you run out of good ones. Then the Jace comes, and it will probably end quickly from there.
Deed-Still | The Rusty Machete
0 Creatures:
36 Spells:
4 Pernicious Deed
4 Brainstorm
4 Counterspell
4 Force of Will
4 Swords to Plowshares
3 Standstill
3 Jace, the Mind Sculptor
3 Spell Snare
3 Cunning Wish
2 Innocent Blood
2 Life from the Loam
36 Spells:
4 Pernicious Deed
4 Brainstorm
4 Counterspell
4 Force of Will
4 Swords to Plowshares
3 Standstill
3 Jace, the Mind Sculptor
3 Spell Snare
3 Cunning Wish
2 Innocent Blood
2 Life from the Loam
24 Lands:
4 Flooded Strand
4 Polluted Delta
4 Mishra's Factory
3 Tropical Island
3 Wasteland
2 Tundra
2 Underground Sea
1 Island
1 Scrubland
4 Flooded Strand
4 Polluted Delta
4 Mishra's Factory
3 Tropical Island
3 Wasteland
2 Tundra
2 Underground Sea
1 Island
1 Scrubland
15 Sideboard:
3 Krosan Grip
3 Extirpate
1 Consume the Meek
1 Echoing Truth
1 Path to Exile
1 Diabolic Edict
1 Ravenous Trap
1 Pulse of the Fields
1 Blue Elemental Blast
1 Relic of Progenitus
1 Tormod's Crypt
3 Krosan Grip
3 Extirpate
1 Consume the Meek
1 Echoing Truth
1 Path to Exile
1 Diabolic Edict
1 Ravenous Trap
1 Pulse of the Fields
1 Blue Elemental Blast
1 Relic of Progenitus
1 Tormod's Crypt
This and Counterbalance Thopters has probably gotten the most press out of all of these control decks, but I think this is the wrong way to go for a control deck. However, this doesn't mean it's bad, it just doesn't have a really strong manabase - tons of duals and a lot of spells that can be wastelanded off of.
I'm going to have to step up my pace if I'm going to show you the majority of the decks you'll see at the Grand Prix!
-G
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