I've been enamored by Green Sun Zenith since it was spoiled - I just haven't gotten a good chance to mess around with it yet. There are just so many strengths and weaknesses to the card that must be addressed.
Strengths:
- Toolbox with Silver Bullets, lets you have outs and access to outs in Game 1's
- No sacrificing on threat density for adding it, it'll always be a creature
- Gets around Counterbalance
- MORE TARMOGOYFS
- Costs 1 more for the creature as paying 2 for a Wild Nacatl is embarrassing
- You need more mana sources to capitalize on it
- Drawing Silver Bullets when you don't want them makes some hands awkward
- Spell Pierce translates to a sad trombone
- Doesn't fuel Grim Lavamancer
- More Perish targets
Green Sun Zoo - Kemper Pogue | The Rusty Machete
22 Creatures:
4 Grim Lavamancer
3 Knight of the Reliquary
4 Noble Hierarch
2 Qasali Pridemage
4 Tarmogoyf
1 Terravore
4 Wild Nacatl
14 Spells:
4 Swords to Plowshares
3 Lightning Bolt
4 Green Sun's Zenith
3 Sylvan Library
4 Grim Lavamancer
3 Knight of the Reliquary
4 Noble Hierarch
2 Qasali Pridemage
4 Tarmogoyf
1 Terravore
4 Wild Nacatl
14 Spells:
4 Swords to Plowshares
3 Lightning Bolt
4 Green Sun's Zenith
3 Sylvan Library
24 Lands:
3 Horizon Canopy
1 Plateau
2 Savannah
3 Taiga
4 Windswept Heath
4 Wooded Foothills
4 Wasteland
1 Dryad Arbor
1 Forest
1 Mountain
3 Horizon Canopy
1 Plateau
2 Savannah
3 Taiga
4 Windswept Heath
4 Wooded Foothills
4 Wasteland
1 Dryad Arbor
1 Forest
1 Mountain
15 Sideboard:
1 Tormod's Crypt
1 Ethersworn Canonist
1 Qasali Pridemage
2 Choke
1 Ghostly Prison
2 Enlightened Tutor
2 Krosan Grip
2 Path to Exile
2 Umezawa's Jitte
1 Gaddock Teeg
1 Tormod's Crypt
1 Ethersworn Canonist
1 Qasali Pridemage
2 Choke
1 Ghostly Prison
2 Enlightened Tutor
2 Krosan Grip
2 Path to Exile
2 Umezawa's Jitte
1 Gaddock Teeg
Here's what I think should be happening:
Zenith Zoo | The Rusty Machete
24 Creatures:
4 Wild Nacatl
4 Noble Hierarch
4 Tarmogoyf
3 Knight of the Reliquary
3 Grim Lavamancer
3 Qasali Pridemage
1 Gaddock Teeg
1 Loaming Shaman
1 Thrun, the Last Troll
16 Spells:
4 Swords to Plowshares
3 Lightning Bolt
3 Lightning Helix
4 Green Sun's Zenith
2 Sylvan Library
4 Wild Nacatl
4 Noble Hierarch
4 Tarmogoyf
3 Knight of the Reliquary
3 Grim Lavamancer
3 Qasali Pridemage
1 Gaddock Teeg
1 Loaming Shaman
1 Thrun, the Last Troll
16 Spells:
4 Swords to Plowshares
3 Lightning Bolt
3 Lightning Helix
4 Green Sun's Zenith
2 Sylvan Library
22 Lands:
1 Plateau
2 Savannah
2 Taiga
4 Windswept Heath
3 Wooded Foothills
4 Wasteland
1 Dryad Arbor
1 Forest
1 Mountain
1 Plains
1 Treetop Village
1 Horizon Canopy
1 Plateau
2 Savannah
2 Taiga
4 Windswept Heath
3 Wooded Foothills
4 Wasteland
1 Dryad Arbor
1 Forest
1 Mountain
1 Plains
1 Treetop Village
1 Horizon Canopy
15 Sideboard:
2 Kitchen Finks
1 Burning-Tree Shaman
2 Ranger of Eos
1 Heartwood Storyteller
1 Granger Guildmage
2 Krosan Grip
2 Oblivion Ring
2 Sulfuric Vortex
1 Bojuka Bog
1 Karakas
2 Kitchen Finks
1 Burning-Tree Shaman
2 Ranger of Eos
1 Heartwood Storyteller
1 Granger Guildmage
2 Krosan Grip
2 Oblivion Ring
2 Sulfuric Vortex
1 Bojuka Bog
1 Karakas
There are, of course, the 4-of's that I will not compromise on. I will admit that this deck doesn't look like a Zoo deck anymore - Noble Hierarchs, Swords to Plowshares, not a full set of Lightning Bolts; it hurts me, being a champion of other Zoo lists. However, consider the advantages:
- You have access to a couple game 1 bullets that solve significant Zoo problems: Gaddock Teeg for various flavors of combo decks, or Zoo killers like Engineered Explosives or Humility. I'm well aware that Gaddock Teeg alongside Green Sun Zenith is a non-bo; this isn't your concern. After you get Gaddock Teeg, you intend on winning the game because of him.
- Loaming Shaman shuts down Academy Ruins, opposing Knight of the Reliquary and potential graveyard decks in game 1 while not being embarrassing.
- 4 Wasteland to press your mana advantage, and 8 ways (Hierarch and Zenith for Arbor) to get there.
- Multiple Lightning Helixes to handle aggressive mirrors.
- This makes better use out of my favorite man-land, the Treetop Village to get some exalted trample going to beat things like Elspeth, Knight Errant.
Kitchen Finks - Aggro mirror
Burning-Tree Shaman - Sensei's Divining Top, Lands, Thopters (not first target for Thopters)
Heartwood Storyteller - Locally, there is always some variety of creatureless control decks; this has to be answered in some fashion. Even if a Humility is dropped onto it, you still draw a card - and potentially an out.
Granger Guildmage - Dark Confidant, Vendillion Clique, Peacekeeper, Grim Lavamancer; the list goes on. He's no Grim Lavamancer, but I really wanted to figure out some sort of maindeck slot for him - but he's kind of an embarrassing card choice if you're not playing against creatures. Interesting note - both abilities are relevant.
From the rest of the sideboard, there are my standard Zoo choices - some combination of Krosan Grips and Oblivion Rings, the Bojuka Bog and the Karakas, so that I can sideboard up additional lands, and they're Knight bullets. Add in the attrition package of Ranger of Eos, and control killer of Sulfuric Vortex, and you've got quite a bit of flexibility.
This is what I think Big Zoo should look like - there aren't a lot of actually big creatures you want to be attacking with, just Zenith for the right creature at the right time.
-G
9 comments:
Okay. There are 62 cards in the deck. My bad.
-1 Lightning Helix, -1 Green Sun's Zenith.
Zenith has been very good, but 4 is a little more clunky than anticipated.
Yeah, given that it shuffles back in I can't see you wanting four in a deck.
Hey Ghandi, how has this list been for you so far? I'm interested in trying GSZ but I have some trepidations.
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