R/G Valakut | The Rusty Machete
19 Creatures:
4 Bloodbraid Elf
4 Primeval Titan
3 Siege-Gang Commander
3 Avenger of Zendikar
2 Obstinate Baloth
1 Inferno Titan
1 Terastodon
1 Oracle of Mul Daya
15 Spells:
4 Explore
4 Rampant Growth
4 Cultivate
3 Summoning Trap
4 Bloodbraid Elf
4 Primeval Titan
3 Siege-Gang Commander
3 Avenger of Zendikar
2 Obstinate Baloth
1 Inferno Titan
1 Terastodon
1 Oracle of Mul Daya
15 Spells:
4 Explore
4 Rampant Growth
4 Cultivate
3 Summoning Trap
26 Lands:
12 Mountain
4 Valakut, the Molten Pinnacle
4 Terramorphic Expanse
4 Forest
2 Raging Ravine
12 Mountain
4 Valakut, the Molten Pinnacle
4 Terramorphic Expanse
4 Forest
2 Raging Ravine
14 Sideboard:
4 Pyroclasm
3 Lightning Bolt
3 Ricochet Trap
2 Obstinate Baloth
1 Pelakka Wurm
1 Bogardan Hellkite
4 Pyroclasm
3 Lightning Bolt
3 Ricochet Trap
2 Obstinate Baloth
1 Pelakka Wurm
1 Bogardan Hellkite
The game plan for the deck is really simple.
Step 1 - Loam
Step 2 - Dome
Step 3 - Profit
This build is focused on ramping into an early 6 drop, and then blowing your opponent out with multiple Valakuts or an Avenger of Zendikar.
I'll post an updated list at the end of the article, but I was unimpressed by Terastodon, wanted more Oracles, and wasn't sure about the 2x Baloths in the main. Now to the dome'ing.
Round 1 - UW
G1 - Oracle on 3 got Leaked, Summoning Trap into Primeval Titan. Move to Step 3
G2 - He cast Meddling Mage on 2, naming Primeval Titan. I ramped up, and cast Trap after he tapped out for Preordain into BabyJace. Trap into Avenger. He didn't have Day. Move to Step 3.
1-0
Round 2 - Fauna Shaman Bant with Unified Will/other Counters
G1 - Bloodbraids achieve Step 1 and 2. Siege Gang finishes him off.
G2 - He plays a large Knight of Reliquary and Mana Leaks my Primeval Titan. I don't have Summoning Trap.
G3 - He plays Fauna Shaman on 2. It dies to Lightning Bolt. Bloodbraid Elf gets Mana Leaked, Summoning Trap reads "GOTO Step 3"
2-0
Round 3 - MonoGreen Eldrazi Ramp
G1 - I ramp, he ramps. Oracle gets some pretty good value, until it gets Ulamog'ed. I cast Avenger and played a land, and the race was on. I sac'ed a bunch of lands on his first attack, ramped my guys, and had a Rampant Growth left. He missed on a Summoning Trap in my combat, which was key, and went down to 6 life vs my 5/5 Avenger and 2/3 tokens. He attacked me with Ulamog, I sacrificed down to 3 lands, Avenger and some tokens. I kept 3 lands in case he had something like Acidic Slime. Luckily he didn't, just casting Kozilek, plant land and Overgrown Battlement. He was alive if I didn't have a land, but Rampant Growth killed him for exactsies.
G2 - I ramp and play a Siege-gang. He plays Summoning Trap on 4 and misses, but untaps and casts All is Dust. Raging Ravine gets in for 4. He plays a land and passes, suggesting Trap. But, I've now got 6 Mountains and a Valakut, so I'm planning to burn him out, so I activate Ravine and play an Elf. He hits Primeval Titan, and kills my Raging Ravine. I untap, and draw Primeval Titan, and dome again with Bloodbraid Elf. He can't kill my Titan and deal with my Valakuts as well so he Edges one Valakut and Acidic Slime's the other. But, I untap, get the 4th Valakut with Primeval Titan and burn him out.
3-0
Round 4 - Valakut Mirror
G1 - We both Ramp. We get to 6 on the same turn, but my Summoning Traps hit Avenger and Siege Gang, while he's got Titan and Harrow for 24 to the dome.
G2 - He casts Rampaging Baloths. I cast Trap, hit Avenger, and move to Step 3.
G3 - See Game 1 :(.
Overall, my expectations from the start were correct. The only thing Terastodon did was tempt me towards punting and taking it off Trap instead of a Primeval Titan against UW when he was light on lands. However, I didn't play against Ascension or Eldrazi Conscription. Oracle was excellent, either activating Summoning Trap by getting countered, or being the king of Step 1.
Also, too many people cast Mana Leak on Bloodbraid Elf, which almost always didn't do anything except let me play Trap for free.....
Suggestions to update the deck.
1. Determine if Terastodon is worth playing.
2. Find slots in the board for the mirror. I'm currently considering Acidic Slime as my #1 option.
3 comments:
Thoughts on Khalni Heart Expedition vs Summoning Trap/extra creatures?
The issue I have with trap is the lack of library manipulation, meaning you whiff on it sometimes.
Khalni Heart is terrible, unless your opener is Khalni, Rampant Growth, Terramorphic Expanse, Green Source it doesn't help you cast a 6 drop on 4. Sure, you can "combo" after you play and attack with Primeval Titan to dome them for 24, but that's not what you want to focus on. And most of the time, if you have 3-4x Valakut in play, any of the ramp spells are good enough.
Summoning Trap is insane. The whiff rate is pretty low, but the key is that it's an instant speed spell v. blue decks, and when terrible opponents jump the gun on Mana Leak, you just blow them out. That is one of the reasons I've added more 4 drop creatures into the deck...Mana Leak players love to counter the first thing they see v Ramp decks to make sure Leak doesn't go dead.
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